Publications

2023
  • Cohen, A.D., Knight, S.W.P., & Sykes, J.M. (2023). Teachers gaining awareness of L2 pragmatics by means of an asynchronous professional development module. In A. Marínez-Flor, B.A. Sánchez Hernández, & J. Barón Parés (eds). L2 pragmatics in action: Teachers, learners and the teaching-learning interaction process. John Benjamins.  Appendices.
2022
  • Daradics, C., Knight, S., Sykes, J. (2022). Crafting mixed-reality experiences (MREs). Designing onramps to collaborative participation and extended engagement. Translated to French by S. Dubreil. In Horizons de la rechere sur le jeu en didactique des langues et des cultures. Haydee Silva (Ed.).
  • Knight, S. W. P., Sykes, J. M., Forrest, L., Consolini, . C. H., & Jimenez, J. (2022). Meaningful integration in professional communities: Examining user behaviors in Catalyst. CALICO Journal39(2), 172–195. https://doi.org/10.1558/cj.20861
  • Sykes, J. (2022). Digital place-based learning. Routledge Handbook of Second Language Acquisition and Technology. N. Zeigler and M. Gonzalez-Lloret (Eds.). New York: Routledge.
  • Sykes, J. & Thorne, S. (2022). Place-based Mobile Augmented Reality for Language Learning. Translated to French by S. Dubreil. In Horizons de la rechere sur le jeu en didactique des langues et des cultures. Haydee Silva (Ed.).
2021
  • Knight, S.W.P. (2021). Affordances of epistemic routines and digital games: A pedagogical proposal for concept-based pragmatics instruction. In C. Félix-Brasdefer, C. & R. Shively (Eds.), New Directions in Researching, Teaching, and Assessing L2 Pragmatics (pp. 229-244). New York: Routledge.
  • Sykes, J. (2021). Researching digital discourse in second language pragmatics. In C.F. Brasdefer & R. Shively (Eds.), New Directions in Teaching, Researching, and Assessing L2 Pragmatics (pp. 197-207). New York: Routledge.
  • Sykes, J. (Ed.) (2021). Foreign Language Annals, 54(3), New Jersey: Wiley
  • Sykes, J. (Ed.) (2021). Foreign Language Annals, 54(2), New Jersey: Wiley
  • Sykes, J. (Ed.) (2021). Foreign Language Annals, 54(1), New Jersey: Wiley.
2020
  • Blyth, C. & Sykes, J. (2020). Technology and L2 Pragmatics. Special Issue of Language Learning and Technology, 24(2).

  • Knight, S.W.P. (2020). Establishing professional online communities for world language educators. Foreign Language Annals, 53, 298-305. https://doi.org/10.1111/flan.12458; 2020-2021 Wiley Most Cited Article
  • Sykes, J. (Ed.) (2020). Foreign Language Annals, 53(4), New Jersey: Wiley.
  • Sykes, J. (Ed.) (2020). Foreign Language Annals, 53(3), New Jersey: Wiley.
  • Sykes, J., Malone, M., Forrest, L., & Sağdıç, A. (2020). Affordances of digital simulations to measure communicative success. In O. Kang (Ed.), Transdisciplinary innovations for communicative success , In Peters M., Heraud R. (Eds.). Encyclopedia of Educational Innovation. Springer, Singapore. https://doi.org/10.1007/978-981-13-2262-4_90-2
  • Sykes, J. & Gonzalez-Lloret, M. (Eds.) (2020). Exploring the Interface of Interlanguage (L2) Pragmatics and Digital Spaces. Special Issue of CALICO Journal, 37(1).
2019
  • Knight, S., Marean, L, & Sykes, J. (2019). Gaming and informal language learning. In M. Dressman & R. Sadler (Eds.), The Handbook of Informal Language Learning (pp. 101-116). New York: Wiley.

  • Sykes, J. (2019). Emergent digital discourses: What can we learn from hashtags and digital games to expand learners’ second language repertoire? Annual Review of Applied Linguistics, 39, 128-145. doi:10.1017/S0267190519000138

  • Sykes, J. & Dubreil, S. (2019). Pragmatics learning in digital games and virtual environments. In N. Taguchi (Ed.), Routledge Handbook on Pragmatics and Technology. London: Routledge. DOI: 10.4324/9781351164085-25. [invited]

  • Sykes, J., Knight, S., & Holden, C. (2019). Communities: Exploring digital games and social networking (2nd Edition). In L. Ducate & N. Arnold (Eds.), CALICO Monograph 2019 (pp. 353-389). Equinox. [revision of 2011 edition]

2018
  • Sykes, J. (2018). Digital games in language teaching and learning. Foreign Language Annals, 50th Anniversary Edition, 219-224. [invited]

  • Sykes, J. (2018). Review article: Interlanguage pragmatics, curricular innovation, and digital technologies. CALICO Journal, 35(2), 120-141. [invited]

  • Sykes, J. & Cohen, A. (2018). Strategies and interlanguage pragmatics. Explicit and comprehensive. Studies in Second Language Learning and Teaching, 8(2), 381-402. [invited]

2017
  • Sykes, J. (2017). Learning in Computer Assisted Language Learning, Volume 2. Ed. Four-series Reader on Computer Assisted Language Learning, M. Thomas Series Editor. London: Bloomsbury.

2016
  • Sykes, J. (2016). Technologies for teaching and learning intercultural competence and interlanguage pragmatics. In S. Sauro & C. Chapelle (Eds.), Handbook of Technology and Second Language Teaching and Learning, (pp. 119-133). New Jersey: Wiley.

  • Sykes, J., Forrest, L., & Carpenter, K. (2016). Building a successful and sustainable language immersion program: The Portland, Oregon Mandarin Dual Language Experience. The Language Flagship. Washington D.C.: National Security Education Program.

  • Sykes, J., Oskoz, A., & Thorne, S. (2016). [reprint in Landmarks in CALL Research. Greg Kessler (Ed.), 160-183] (2008). Web 2.0, synthetic immersive environments, and mobile resources for language education. CALICO Journal, 25(3), 528-546 [one of the eight most frequently cited articles in CALICO 1995-2016].

  • Holden, C., Sykes, J., & Thorne, S. L. (2016). Mentira – The Death and Life of an Augmented Reality Curriculum. Proceedings of GLS 12: Games + Learning + Society Conference.
2014
  • Reinhardt, J. & Sykes, J. (Eds.). (2014). Game and play activity in technology- mediated L2 teaching and learning. Special Issue of Language Learning and Technology, 18(2).

  • Sykes, J. (2014). Emerging technological resources for teaching Spanish. In M. Lacorte (Ed.), Methodological Approaches and Realities, Routledge Handbook in Applied Linguistics (pp. 238-257). New York: Routledge.

  • Sykes, J. “Just” Playing Games? A Look at the Use of Digital Games for Language Learning. (2014). The Language Educator, ACTFL, 32-35. Washington D.C.: ACTFL.

  • Sykes, J. (2014). TBLT and synthetic immersive environments: Design, assessment, and transfer. In M. Gonzalez Lloret & L. Ortega (Eds.), Technology and Tasks: Exploring Technology-mediated TBLT, (pp. 149-182). London: John Benjamins.

2013
  • Sykes, J. (Published in Japanese, translated by Kazumi Hatasa). (2013). Digital Games and Second Language Pragmatic Acquisition. In K. Hatasa (Ed.), Topics in Japanese SLA, (pp. 275-289).
  • Taguchi, N. & Sykes, J., (Eds.). (2013). Technology in Interlanguage Pragmatics Research and Teaching. John Benjamins Language Learning and Teaching Series.